Stenches, Pygmies and Updates ... oh my!
Posted by Michael on Tuesday, August 10, 2010
Yes, yes ... I quite realize that it's been a MONTH since our last blog post. I think based on that length of silence, we've lost of moral ability to call this a "blog". Sad. Now, maybe we should call it a "somewhat occasional update section". Hmmm ... but blog is so much easier to remember. So, blog it'll stay. Now ... onto the news ...
"What's up with Stenches?!?" Yeah, we're getting that a lot of late. We're working on it ... we really are, but we had some really cool opportunities that we had to jump on. That said, Stenches is coming ... it really is ... we're working on it.
Pygmies are coming to Trenches! Remember that cool opportunity from the previous paragraph? Well, the Pygmy Zombies from Pocket God are due into Trenches with the next update. (Trenches v.17 has due to be released any moment) What a hoot to work with Dave and Allan at Bolt Creative! If you've not played Pocket God, it's one of our favorites and you'll not find a nicer couple of guys as developers on the AppStore. You really should check out Pocket God!
Trenches Updates ... so, you've asked, you've begged ... you've nearly kidnapped our Minister of Propaganda. (At least, that's what he says) What have you been asking for ... simply put, "I want to play as the Germans". Oh! Oh, do you now?!? Well, your wish is our command. We're currently working on an update to Trenches that will include a completely new German Campaign ... and the ability to play as the Germans in Skirmish mode.
TechCrunch gives Trenches the nod
Posted by Michael on Saturday, August 7, 2010
TechCrunch released their 30 Best iPhone Apps of 2010 today ... with Trenches sitting at number 10!
We would've been excited by a mere mention on such a remarkable list. To be placed at number 10 ... we're truly honored and humbled. We're in very good company. To be on a "Best" list is one thing, to be on TechCrunch's Best list ... with the likes of Angry Birds, God Finger and Plants versus Zombies?!? Pinch us!
This is really a win for the players ... you've played, cheered and supported Trenches ... and you're some of the most vocals players on the planet.
Thanks guys!
Check out the whole list ... there's some really, really great apps on the list.
Bonjour, Sprechen Sie Deutsch?
Posted by Michael on Thursday, July 1, 2010
We're very proud to announce our efforts to begin localizing Trenches into languages other than English. Our first languages will be French and German ... with others coming soon after. We're planning on first translating our AppStore descriptions then, if that seems to resonate with players, we'll under take the gargantuan task of translating the entire game. Let us know what you think!
Nous sommes heureux d’annoncer que nous avons commencé à localiser Trenches dans des langues autres que l’anglais (le français et l’allemand étant les premières langues ciblées... avec d’autres à venir par la suite). Nous comptons d’abord traduire les éléments descriptifs dans l’AppStore puis, en fonction de la réponse des joueurs, nous entreprendrons l’énorme tâche de traduire tout le reste du jeu. Alors faites-nous part de vos réactions !
Wir sind sehr stolz darauf, unsere Bemühungen bekanntzumachen. Wir werden 'Trenches' neben Englisch in weitere Sprachen lokalisieren. Unsere ersten Sprachen werden Französisch und Deutsch sein .... mit weiteren anderen in der nahen Zukunft. Wir werden zuerst unsere AppStore Beschreibungen übersetzen. Falls diese bei Spielern ankommen, werden wir die enorme Aufgabe angehen, das ganze Spiel zu übersetzen. Lasst uns wissen, was Ihr dazu meint!
Zombies have taken over!
Posted by Michael on Wednesday, June 30, 2010
What happens when you build a cute, little, unlockable mini-game into a much larger game title? Well, we found out with the Zombie Horde mini-game in Trenches. Zombie Horde quickly became a fan favorite once players started unlocking it. Who would've known?!? We didn't expect players to take to Zombie Horde so quickly and with so much passion. AS is our way ... we just build what the players want ... so ... without further ado ... I present to you ... Stenches. (Did you catch the play on Trenches? We knew you would)
Stenches will be a pick-up and play zombie killing spree on steroids. There will be multiple game play modes including wave survival and distance. Eventually, multiplayer as well ... and, just like in Trenches, multiplayer will be Co-op and Versus.
Players will experience all new areas ... each one with its own frightening characteristics. Then, mixed in with the never-ending waves of horde ... zombie heroes ... of the sort, that you've never seen before. These zombie heroes are freakish mutants that don't appear to care if they waste mindless zombie or terrified soldier. Hold tight, Tommy ... you're in for a LONG night.
Stenches Promo Art
Stenches concept screenshot
Stenches icon
iOS4 and Trenches
Posted by Michael on Monday, June 28, 2010
We're on the cusp of submitting the iOS4 update for Trenches. We're laying the ground-work for Game Center ... which, if you've been paying attention is the prelude to global multiplayer.
... and global multiplayer with Trenches is going to blow my mind! I can't wait to get completely throttled by all the expert players out there.
So, look for Trenches 1.6.5 coming soon to an AppStore near you.
Whatcha been up to?
Posted by Michael on Wednesday, June 23, 2010
Has it really been almost a month since my last posting?!? No way ... seriously? Well, I don't know where the time has gone, but we've gotten a lot of stuff done.
A new update for Trenches is coming ... that should blow players' minds. Seriously ... this is such a huge undertaking it's rivaling the multiplayer update.
Don't speak English ... we're working with a localization experts to bring Trenches to you in your native language. But, I suppose, if you don't speak English, you still don't know that we're solving it. So ... er ... never mind ... moving on.
We've also got a couple new projects we're working on. I'll be posting the concept art very soon. With official announcements to start immediately after ... including launch dates. But really, why should I put a date out there? Have we EVER hit one of our launch dates ... ever? Don't answer that ... we know.
Hang in there, Faithful ... I'll be posting a bunch of new updates coming soon.
Two new projects to be displayed at WWDC
Posted by Michael on Saturday, June 5, 2010
We've submitted updates to TrenchesVS and Trenches Boot Camp ... but that's not all we're up to. We've got two new projects that we're prepared to share at WWDC.
We've been working on a functional prototype for a new game that we're in the throws of building out. We're looking to make the official announcement very soon. While we're still cagey about this next title to be released, I can offer a hint ... We hope you're good at Zombie Horde.
We're also looking for provide a sneak peek at the promo art for another new title. It's somewhat less built out, but it's one that we think the player will be very excited about. You've been asking for it since late March.
If you're going to be at WWDC, please send us an email ... we've love to show you the new things we're working on.
Thunder's next game prototype to be displayed at WWDC
Posted by Michael on Tuesday, June 1, 2010
The Thunder Game Works coders are busy developing a prototype of our next game title in time to show off at WWDC. We're super excited about this new game and trust that it's going to generate a lot of interest.
It's still early and we're pretty tight lipped about the art and concept, but we're confident that it'll impress.
We're hopeful that the production version of the game will be ready this summer. Keep your eyes peeled for more official announcements.
Trenches bug fixes coming
Posted by Michael on Friday, May 28, 2010
We've received emails from players identifying some glitches and small bugs in the latest version of Trenches. These are being worked on as I type and we'll have a new build to Apple very soon to address these bugs.
The stuff we're working on is:
- When Zombies die they look like German Riflemen
- The Troops Auto Advance option is stuck on
Then for Trenches Boot Camp ... the latest build bumped it over 20M. Up over the 3G network download limit. Oops! Sorry 'bout that. We're working on this one too.
Fear not, loyal players ... we're on it!
Engineers delayed?
Posted by Michael on Friday, May 21, 2010
Is the approval of the awaited Trenches Engineers release delayed? I wish we knew. It's been a week since we submitted Trenches v1.6. As much as the players want Engineers, imagine how much we want Engineers!
The good news though is that the Engineers release for Trenches boot Camp was approved last night, soooooo ... we're hoping that means Trenches will be approved soon.
Engineers: TrenchesVS 1.6 has been submitted
Posted by Michael on Friday, May 14, 2010
Mere moments ago, we finished our final testing and submitted the latest version of Trenches to the AppStore. If you haven't been following along with the group, you'd likely not realize that TrenchesVS v1.6 contains a new unit; Engineers. You'd also probably not know that Engineers have the unique ability to turn trenches into bunker. They can also lay wire and cut wire.
If you've not been keeping up, it's likely you're unaware that this update also includes grenades! This handy little artillery-in-a-can devices can be used quite effectively to clear difficult enemy trenches. Yummy!
Poor, poor you ... you wouldn't know any of that. Unless you've been paying attention. To those that have ... welcome to the Engineer's version of TrenchesVS.
Trenches v1.6 submission is imminent
Posted by Michael on Thursday, May 13, 2010
If you've read previous entries, you'll know that the Trenches v1.6 update could change everything for Trenches players. The addition of Engineers and their ability to modify the battlefield is going to shake up your ingrained strategies. Add to that grenades and their talent of clearing trenches and you've got a whole new level of tactics.
Forget what you think you know ... here comes Trenches v1.6
Thunder's going to Cali!
Posted by Michael on Friday, May 7, 2010
The business side of the Thunder Game Works (El Presidente, Michael Taylor, and Minister of Propaganda, Kris Jones) will be heading to WWDC 2010 in San Francisco.
We've missed so many other shows while we've been sequestered away developing Trenches. While, we're still working on Trenches ... we're hoping we can sneak out of town for a couple days without anyone noticing. It's probably a safe bet, since most of our day is spent eating pizza and throwing fish at the people who park in our lot.
It's going to be great basking in the glow of all the Appstore stars. We're going to be like 13 year-old girls all starry-eyed standing there weak-kneed at the edge of the red carpet. "Notice me ... notice me!"
Hey, if you've got nothing better to do and would like some pointers on throwing fish for distance and accuracy ... send us an email and we'll try to hook-up. We'll be there June 7th through the 9th. Can't stay for the whole show ... not enough quarters for the parking meter.
Trenches v1.6 underway
Posted by Michael on Tuesday, May 4, 2010
For about a week now, we've been working feverishly on bringing a new unit to Trenches. We're excited to announce Engineers will be in Trenches v1.6!
Engineers will possess the unique ability to improve the battlefield. You'll soon be able to make your trenches into bunkers. Not only that, Engineers will carry trench guns ... nasty little shotguns that lay waste to any enemy that stumbles within range. But that's not all ...
With Trenches v1.6, Engineers and Sergeant grade Riflemen will have a new weapon to help extract entrenched enemies ... the Grenade!
We're hoping Trenches v1.6, the Sappers release will be hitting in mid-May.
iPad giveaway - drawing the winning UDID
Posted by Michael on Monday, May 3, 2010
Alright, Listen up Heroes, Protagonists and Victims ...
We're going to be drawing the winning UDID very soon (VERY soon). Consider this your last notice to make sure you sure your email address loaded in your OpenFeint account.
If your UDID is drawn, you'll receive an email from OpenFeint. You'll need to follow the instructions in this email within 24 hours. If you don't respond within 24 hours, we'll have to move on to the next potential winner.
Once we've confirmed the winner, we'll post that information here. Then within a couple of days, we'll post the next contest. (tease)
Now, you're ready to win!
Trenches Boot Camp is out!
Posted by Michael on Saturday, April 24, 2010
Trenches Boot Camp, the free Trenches trainer, has been released to the AppStore. Boot Camp is not only an expanded trainer for Trenches, effectively it's a Lite version.
In Boot Camp, you'll be given very specific tasks and objectives as you learn the fine craft of World War One animated battlefield management.
TrenchesVS iPad giveaway mid-term
Posted by Michael on Thursday, April 15, 2010
So, we're almost halfway to our iPad giveaway deadline. We've found it interesting is that we've amassed just under 5000 contest entries. That's a lot of active TrenchesVS players!
That said, there's still plenty of time to get your name on the list for the first time ... and on the list again.
It's easy ... all you have to do is play TrenchesVS in multiplayer mode against a friend. Each time you play a friend with a new device, you're both entered again. Who doesn't want to win an iPad just for playing with friends on TrenchesVS?!? Sounds like a perfect day to me ... the only thing better is a truckload of spicy beef jerky! (If you don't like jerky, then I meant the thing you like ... and a truckload of it)
So ... get TrenchesVS on your friend's devices, play and win!
Trenches Online Play is coming ...
Posted by Michael on Thursday, April 8, 2010
People, people ... calm down and have a seat.
We've been getting feedback that players aren't happy that they can't play online with this first version of TrenchesVS. Let me see if I can clear the air ...
Local play TrenchesVS was finished first and we didn't see any reason to hold it back. TrenchesVS Online is coming ... it's just not down yet. And don't worry, when TrenchesVS coming out, we'll be doing another iPad giveaway.
So ... play TrenchesVS with your friends locally for now and home your skills for the TrenchesVS Online that'll be coming.
Now, return your pitchforks and torches to the closet, know that we're hearing you and know that we're working for you.
Now, we return you to your regularly scheduled programming ...
Play TrenchesVS and win an iPad!
Posted by Michael on Thursday, March 25, 2010
Yes, it's true ... your eye holes have not deceived you! To celebrate TrenchesVS, we're giving away a new iPad.
TrenchesVS brings this Top 10 seller to a whole new level with multiplayer Castle defense/attack. Multiplayer mode sports Cooperative play and Versus battles. TrenchesVS is not a new app, it's not DLC ... nope, it's a no-cost update to Trenches. We're so passionate about supporting our loyal fans, we're giving away multiplayer.
... And to celebrate, we're giving away a brand new iPad to one lucky player.
To be entered to win, all you need to do is play TrenchesVS in any of the multiplayer modes ... Coop, Versus, Zombie Horde, Battle, King of the Trench. Here's the deal ... every time you play with a new opponent, you're entered to win again. So, play often and play with lots of different players.
To ensure we can get a hold of you to award you the new iPad, please make sure your OpenFeint account has valid contact information. If your name is drawn and we can't contact you ... it shouldn't surprise you that we'll move on to the next potential winner.
Play TrenchesVS and win an iPad! Pretty sweet! Who loves, ya, players?!? ;)
Slay on my friends ...
Here's the rules 'n' stuff ...
The TrenchesVS iPad giveaway will run from the release of TrenchesVS until April 30, 2010. The winner will be notified by email from OpenFeint. In order to be notified, you must have a valid email address associated to your OpenFeint account. An OpenFeint representative will notify the winner the following week and ask them to claim their prize of the iPad. If the winner does not claim their prize within 48 hours, a new winner will be selected. The OpenFeint selection of the winner is final.
The contest winner will be pulled randomly from a group of players that have demonstrated a high frequency of playing combined with a high number of different opponents. The more people you play TrenchesVS with the more chances you have to win. The contest winner will not be considered based on score or proficiency in TrenchesVS.
The contest prize is a 16GB WiFi iPad. This iPad is new in the box from Apple and will be shipped directly to the winner to an address in the United States, Canada or United Kingdom. Unfortunately, due to restrictions with laws here in the United States, we can only ship the iPad to those geographic areas.
In winning, you agree to have your name and likeness leveraged to the greatest extent possible by modern marketing techniques. You may be asked to pose for several magazine covers and an Indian major motion picture movie. Actually, none of those are true, but we would like to get a photo of you enjoying TrenchesVS to post on our website.
Trenches v1.5.1 has been submitted
Posted by Michael on Wednesday, March 24, 2010
We recently launched TrenchesVS; our local multiplayer update to Trenches. Unfortunately, there were ... er ... some unexpected additions to the software that caused some players issues.
Fear not! We've heard your cries!
We actually just submitted the update to TrenchesVS that fixes the issue. How's that for response time? Only the Police and maybe your mother is faster ...
Good gibs to you!
TrenchesVS heading out to the beta group today
Posted by Michael on Saturday, March 20, 2010
A release candidate for TrenchesVS, the long awaited multiplayer addition to Trenches, is heading to the beta test group today. You know what that means ... submission of TrenchesVS is imminent ... as soon as Monday.
TrenchesVS is going to bring this Top 10 seller to a whole new level with multiplayer Castle defense/attack. With the TrenchesVS addition, we've added a new Skirmish Battle type specifically designed for multiplayer ... King of the Trench! We're super excited about what this means for players and for Trenches.
We've been playing TrenchesVS for the last couple of weeks and it is so much fun. TrenchesVS is like Trenches, but ten times better ... who doesn't giggle with joy when they make gibs out of their best friend's army.
How much you does it cost, you ask?
We've been asked numerous times ... is TrenchesVS going to be a new title ... is TrenchesVS going to be DLC? Well, I think I've got good news. In line with our freakish commitment to our players and loyal fans, we've committed to releasing TrenchesVS as a free update to Trenches. Yep! You heard correctly! TrenchesVS will be free for existing owners ... but ... the news isn't all good. Once TrenchesVS is approved, we're likely going to raise the price to somewhere between $1.99 and $2.99 USD. If you want TrenchesVS for the sale price ... you better buy it this weekend. Consider yourself warned ... *grin*
TrenchesVS is in final testing!
Posted by Michael on Thursday, March 11, 2010
We knew from the very beginning that we wanted Trenches to be multiplayer. It's a tenuous thing ... what do you build first? Well, we've finally gotten through the pile of development to the brass ring ... multiplayer.
TrenchesVS is so much fun. Playing Cooperative on Zombie Horde is a blast ... and Versus on Battle ... and then the new Skirmish type King of the Trench is a real hoot!
The testing is going well and we're down to basically tweaking. It looks really solid. The couple real bugs are being fixed as I type this update.
I can't wait to show off TrenchesVS!
Trenches v1.3 has been released
Posted by Michael on Thursday, February 18, 2010
We had mere moments ago that Trenches v1.3 has been approved by Apple.
Trenches v1.3 carries an easier Easy Campaign. Now, the Germans don't have HE Artillery until the last two battles and they don't start with a unit advantage. They generally get what you get. That said, no changes have been made to the other difficulty levels, so if you're looking for a challenge, tap Medium and buckle up.
Also, in v1.3 is a much requested "Restart Mission" option in the Pause menu ... that could be used when all hope is lost.
Slay on ... my friends, slay on!
Trenches v1.2.6 is out!
Posted by Michael on Monday, February 8, 2010
Just moments ago, Apple approved Trenches v1.2.6 onto the AppStore. This is an important release as it resolves crashing issues in a small percentage of players. Yep, that crashing thing ... fixed.
Trenches v1.2.6 is also carrying a payload of game balancing. No longer will the Snipers be the master of the battlefield. Be forewarned ... you'll need to protect Snipers more.
This release paves the way for multiplayer ... which we're SO excited about!
Trenches multiplayer is officially underway
Posted by Michael on Tuesday, February 2, 2010
We've started work toward the most epic portion of our master plan; Trenches multiplayer ... codenamed TrenchesVS.
We knew from the outset, when Trenches was just a dream, that we were going to deliver multiplayer. Now, to see it underway, well ... it's pretty gratifying.
We're going to deliver multiplayer in three stages:
1) Bluetooth multiplayer
2) Local Wifi
3) Global Match-Making
We're starting with Bluetooth, since that's going to be the easiest level of multiplayer integrated while allow us to solve the bigger problems of having two players on the same battlefield. With Bluetooth out of the way, the next two WiFi projects should fall pretty quick.
Buckle up players ... TrenchesVS is coming. Look for it as early as March 2010.
Trenches Hot Fix submitted
Posted by Michael on Monday, February 1, 2010
Like we've always said, we read all the TouchArcade forum postings and all the Trenches user reviews. Through these we've seen reports of Trenches crashing. Ack! "Trenches crashing?!?"
Trenches sports a silent crash catcher that uploads all the appropriate crash data to Central Command here in the TGW bunkers. Using these crash reports, I'm very happy to tell you that Trenches v1.2.6 will resolve 90% of the reported crash issues.
Let this be known folks: We're freakishly committed to making Trenches the single great value on the AppStore. Now, you're on notice ... you have no excuse not to tell your friends, family, employers, garbage men, etc. to get Trenches. Oh ... and once multiplayer comes out, you'll have no excuse not to tell your enemies too.
Trenches v1.2.5 has been submitted ... time for a Sale!
Posted by Michael on Friday, January 22, 2010
Trenches v1.2.5 was submitted to Apple last night and we're making the official announcement today.
Trenches v1.2.5 will sport a deeply expanded Campaign with alternating standard battles and arcade style battles. You'll also see new gestures, like the two finger swipe for All Advance. Then there's the exploding bunkers at the end of the battles ... and, of course, the the villain, Von Hindenburg, is exposed.
Add to that, we've thrown in some new Skirmish battle types and lots of bugs fixes and unit balancing tweaks.
So, what's next? Well, hold on to your helmets ... multiplayer. Can you imagine playing Trenches multiplayer, both competitive and cooperative? I certainly can and have been dreaming of it for some time now.
Keep your eyes peeled for Trenches v1.2.5 to be released. Until it does, Trenches is on sale for half price! Half! So, you get twice as much cowbell for half the price ... as least until v1.2.5 hits the AppStore.
Slay on my friends ... slay on!
We'd like to thank all the little people ...
Posted by Michael on Wednesday, January 13, 2010
While we didn't win an Emmy, we are featured on AppofTheDay.com as the App of the Day for January 13th. We'd like to thank the guys over at AppOfTheDay. They clearly have great taste. Check it out ... Trenches on AppOfTheDay
Trenches v1.02 released today
Posted by Michael on Tuesday, January 12, 2010
You heard correctly. The hot fix to Trenches is out. Aside from fixing that pesky crashing thing that some devices discovered, it also introduced the most sweeping unit balancing yet.
"Trenches has really become a thinking man's game", says Aaron Morse, Trenches Developer. Aaron is a strategy gamer's strategy gamer. So, he's the natural pick to head up gameplay balancing.
So, buckle up for a new level of sophistication with this latest update.
Interview with Trenches music composer
Posted by Michael on Thursday, January 7, 2010
Kyle and Larry of Nitro Game Injection sit down with Kenny Keyn, the musical composer for Trenches. Kenny is a huge gaming music geek and really brought his talent and passion to the musical score for Trenches.
Kenny, Kyle and Larry chat about Trenches inspiration and games of their youth. Nitro Game Injection (NGI) is a video game music and discussion podcast that focuses on original soundtracks, remixes, covers, chiptunes, doujin music, and game-inspired originals. The show also covers and discusses the communities that encompass the game music scene, including OverClocked ReMix, Dwelling of Duels/The Shizz, VGMdb, KWED, and others.
Nitro Game Injection interview with Kenny Keyn
Through Kenny's great composition skills, Trenches sports original musical composition and adaptive gameplay scores. Thanks, Kenny ... nice job!
We're also working with OverClocked ReMix to release the Trenches EP. If you're interested in the Trenches EP, let us know. The Trenches EP will be a free MP3 download.
Interview with Jeff at NoDPad
Posted by Michael on Tuesday, January 5, 2010
Just wanted to send out a quick notice that NoDPad has posted an interview we had with Jeff over there.
Jeff is a connoisseur of all things iPhone and, for some inexplicable reason, he seems to like Trenches.
Trenches: An Interview with Thunder Game Works
Thanks for your time, Jeff. Good gibs to you!
Trenches Data Update v4
Posted by Michael on Monday, January 4, 2010
A new Trenches data update is due within hours. Here's what you can expect ...
Trenches Data v4
- Riflemen have been ... er ... balanced
- Miscellaneous unit balancing
- Coin accrual adjusted
- Greater advantages to Field Commanders
Trenches Data Updates allow us to react to global battle and victory conditions and maintain competitive playability. You do not need to do anything to receive this data update.
Trenches Data Update v3
Posted by Michael on Sunday, January 3, 2010
The second Trenches data update is due to hit in moments. Here's what you can expect ...
Trenches Data v3
- Zombies start out a little easier
Trenches Data Updates allow us to react to global battle and victory conditions and maintain competitive playability. You do not need to do anything to receive this data update.
Trenches Data Update v2
Posted by Michael on Saturday, January 2, 2010
Our first "over the ether" data update to Trenches hit just moments ago.
Trenches Data v2
- Zombies start out much harder
- Zombies get increasingly harder the longer you survive
Trenches Data Updates allow us to react to global battle and victory conditions and maintain competitive playability. You do not need to do anything to receive this data update. It will automatically load onto devices with Trenches v1.01.
Trenches v1.01 coming ...
Posted by Michael on Wednesday, December 30, 2009
We've heard and have responded.
Trenches v1.01 submission is imminent.
In this release, we've expanded the reach of the network updates. You'll notice 1st generation device are supported, Zombie Horde is harder and the unit balance is closer.
There's lot more we're working on. We've got a very long view for Trenches and we're committed to making it the best game possible through regular network and software updates.
Trenches reviews are coming in ...
Posted by Michael on Monday, December 28, 2009
We're super excited about the reception that Trenches is enjoying ... from players and reviewers alike.
We've recently read a great review on NoDPad. Jeff does what we think is a pretty accurate critique of Trenches. Trenches Review: Truly A Game to End All Games
There's also a French review that ... while we can't understand it ... we're sure is good. La guerre des tranchées sur iPhone (what ever the heck *that* means) I should point out that using Google Translate (which is what we did) ... only served to inspire laughs and curious looks at each other, but didn't really help us read it. I should've paid more attention in French class.
We're scouring the interwebs for more reviews ... and we'll bring them to you when we find them.
Keep your eyes peeled for updates to Trenches. We're freakish about continuing to roll out new features, battle types, little tweaks and bug fixes. Here's the immediate short list: 1st Gen devices [check], Harder Zombie Horde [It's coming], Longer Campaign [You got it] ... and that's just the tip of the iceberg.
Enjoy the destruction!
Merry Christmas ... Pieces on Earth and good war to men!
Posted by Michael on Friday, December 25, 2009
Trenches is out!
Yep, you heard right ... we're proud to announce that Trenches is available on the AppStore Christmas Day. iTunes gift cards unite!
While Trenches has been released, the AI tuning continues without the need of pesky resubmission. Trenches, built on the Thunder Game Engine, has the ability to update the AI through data feeds directly to Trenches on your iDevice.
This ground-breaking technology allows the Thunder Game Works team to monitor, tweak and alter the enemy AI. This network update is a further step beyond the adaptive portions of Trenches. As the player base grows for Trenches, the AI will become smarter and smarter.
Enjoy Trenches ... and Merry Christmas!
TouchArcade releases the Trenches promo video
Posted by Michael on Saturday, December 19, 2009
We sure like the people over at TouchArcade and, it appears, they like Trenches. Even at this time of the year, TouchArcade still made time for Trenches. We take that as a nod from some very seasoned iPhone people.
We're super pleased about the excitement Trenches has garnered in such a short amount of time. We're working our tails off to ensure that Trenches is better than you're imagining.
Head over to TouchArcade, read the article and tell 'em what you think. We trust you'll like what you see.
Trenches @ TouchArcade
Trenches submission is imminent
Posted by Michael on Thursday, December 17, 2009
Has it really been three weeks since our last blog posting?
My apologies for the long radio silence. This silence should not communicate a lack of work on our side. We haven't been at the beach ... quite the opposite. Over the last week, our days have looked like this: Play test, bug fix, new feature ... repeat.
We've been testing, bug fixing, re-testing, adding new cool things that we didn't think of earlier, testing, fixing ... and now, after nearly a week solid of testing and bug-hunting, submission is within reach.
As you likely know, we've been testing Trenches over the last few weeks, but this week has been a real grind. Just testing, testing, testing ... it's really nice that Trenches is so fun or I might be given to remember this is my job.
While we've not yet made our mark on the AppStore, but when we do we hope that you'll appreciate our freakish focus on excellence and bug-free software. Look, we play the same games you're playing. We hate those obvious bugs as much as you do ... maybe more! That's why we've put Trenches though its paces countless times ... our testers have amassed an innumerable number of play hours.
All that to say this: Trenches submission is imminent ... as is a promo video, screenshots and gameplay hints.
More Trenches vocals released
Posted by Michael on Monday, November 30, 2009
We're getting closer and closer to the submission of Trenches. So much so that Tommy and Jerry are getting agitated and have taken to scrapping in the break room. It appears that Jerry likes Junior Mints, a great deal, and Tommy's been buying them out of all the vending machines within a three block radius. Turns out, Tommy doesn't like the little chocolate covered mints and has been feeding them to squirrels ... who, curiously, hate them as well. Jerry's none to happy ... who wants mints that have been rolled around in a squirrel's cheeks?
This little squabble has turned out to make things a little uncomfortable around here. What with Jerry gluing the toilet paper rolls together and the overt challenges to Tommy's manhood. It's going to come to fisticuffs soon.
Settle boys, decide it on the field.
In the meantime, here's some covert tapings we've done to give you an idea of what we're dealing with.

"How do you like your pain ...
one lump or two?"

"What do you think of the battlefield, uh? Scary?"
Call the U.N. if we don't post again within a week. Wait ... on second thought ...
Original vocals for Trenches finalized
Posted by Michael on Thursday, November 19, 2009
Several weeks ago, TGW entered the recording studio with a talented group of voice actors. We had written a script containing the necessary lines and recordings we needed for Trenches. With those recorded ... we let loose and asked the voice actors to just, well, go improv. What we got was more than we expected.
What a blast! We sat back and listened (and laughed) as broken accent insults were hurled back and forth. Pretty soon we realized that what we were getting was far better than what we had scripted. So for the next hour, we listened as voice actors went after each other ... in character of course.
The great tragedy is that we couldn't use all we had recorded. Not that it wasn't great ... all of it, truly. No, it was that there was too much material. Just like any other production, there's gold lying on the cutting room floor. So ... I figured I'd sneak some of it out to you guys ...
Here's a quick sample of what we DIDN'T use ... this stuff would be good in Trenches, but it's not as good as the stuff we kept.
Enjoy ...

"Oh No, the Jerries are coming. I'm so scared, ahhhh, ahhhh, ahhhh ..."

"Perhaps you should have you Mommy come and fight for you , Jah?"
Hope you enjoyed it! Can't wait for the release of Trenches.
Fully Illustrated in strange company
Posted by Michael on Monday, November 16, 2009
Soon after we made our announcement of Trenches, Michael Heald over at Fully Illustrated unveiled his involvement.
Michael was our choice for Creative Director for Trenches and the Thunder Game Works brand. We gave Michael pretty simple instructions ... pull out all the stops and impress us. Wow ... did he ever!
Michael is world-class and has captured and perfected all our original ideas and design concepts for Trenches. He designed, created and delivered all the graphics in the game and we couldn't be happier. We think you will be as well.
See what Michael said about Trenches on the FI-Blog ... and tell him his good buddies at TGW say, "Hello!"
TouchArcade knows the deal!
Posted by Michael on Saturday, November 14, 2009
We've introduced Trenches to the world ... or, at least, kind of. You can see the growing conversation on TouchArcade's Upcoming iPhone and iPod Touch Games Forum.
We'd love to hear your thoughts. What do you think Trenches is going to be ... Diner Dash style game, Credit Card Processing utility, Handheld Navigation system? Ooooo ... those are close.
Trenches - Official Thread on TouchArcade
TAKE COVER, indeed!
Posted by Michael on Saturday, November 14, 2009
... or hide behind your Mamma's apron. Trenches is coming and the AI knows where you live ... and don't bother trying to surrender, it doesn't take prisoners.

Trenches is going to sport a lot of compelling features and depth in game play; Original Voice Acting, Adaptive Difficulty, Silent Unlockables ... just to name a few.
Buckle up, strap in, hold on and get ready ... it's coming ...




